The ideas gives out :| Normally your GfxCard should be able to render shader effects. The only way to check where the problem occurs is, that you recompile the engine with debug information in the code where the shader are loaded. Example: // "spOpenGLShader.cpp" file void DEBUG_PROC(c...
Hi, I think you are one of the first users who tries to use the engine on linux :) In the examples I always link to the "*.so" version. The warnings "unused variable cam" etc. are really unimportant. @Your second build erros where only the jpeg functions are missing: Do you have ...
Yesterday I did the first step for porting the engine on Mac OS X: I ordered "Mac OS X - Snow Leopard" which I want to install in "VirtualBox". I know this is 'semi-legal' but it's the only way for me to port the SPE on a Mac system. More and more use Mac OS X so I think it's a g...
Do you have an ATI card? But anyway I updated the engine temporaryly because I found a bug when compiling shader: http://softpixelengine.sourceforge.net/tmp/SoftPixelEngineWrapper.zip Because of my very bad upload-rate I just uploaded this without examples (just the dll, decls and bb...
To have much 3D models for using and testing is always good :) So if you have more of them you can send them to me ;) About "ExtractAnimSeq" I will also put it onto the TODO list for the next release. There are some functions in the old B3D IDE which are not documented so I never heard abo...
I've found several small bugs in the B3D MeshLoader. Thanks to andy67 who gave me a B3D model which occurs some errors. The Tokens like "ANIM", "VRTS" etc. where in some cases in lower case ("Anim") and the loader was not prepared for this case. More over the model some...
Finally I fixed the bug when compiling (or rather linking) shaders on an ATI graphics card. I assumed when a log-info is available that an error has been occured and declared the shader compilation as failed. Now also the shader compilation log-info will be printed and the shaders run successfully o...
@Demo8(ShaderLib): and you already tested OGL and D3D9 and pressed Enter to switch between the shader types (because the first shader just renderes the box with standard texture mapping)?? @General shader problems: Since I have bought a notebook for university (I'll start in october) which has an AT...