Next release version is network ready!

About playing the game, feedback, ideas for improvement and level exchanges

Next release version is network ready!

Postby LukasBanana » Thu Aug 27, 2009 8:42 pm

Hi,

this is the first topic in my forum and I want to tell you that the next release version, I will upload in a few weeks,
will be network ready for LAN-partys :D

Using UDP protocol which I had itegrated in my 3d engine - also available in the next release of the engine.

kind regards,
Lukas
User avatar
LukasBanana
Site Admin
 
Posts: 215
Joined: Thu Aug 27, 2009 5:33 pm
Location: Germany

Re: Next release version is network ready!

Postby LukasBanana » Tue Sep 29, 2009 8:04 am

I'm sorry that I cannot maintain the deadline of releasing the next version of JiM.

I've tested the network version on the last small LAN-party and it was a desaster :cry: .
I'm going to try a way to test it on a better way ...
User avatar
LukasBanana
Site Admin
 
Posts: 215
Joined: Thu Aug 27, 2009 5:33 pm
Location: Germany

Re: Next release version is network ready!

Postby LukasBanana » Tue Jul 27, 2010 8:45 pm

Since a few days I'm working at this project again. I develop the network system of the SoftPixel Engine further so that the next release version is finally network ready.

I hope it will be available as a tourney game for the next BieberLAN 25 in my neighborhood :D

And I found a funny bug which should be in the currentl available version ^^
When you are standing at a wall's corner and shoot with the grenate-catapult (weapon nr. 6) sometimes the grenates fly with the double speed :lol:
User avatar
LukasBanana
Site Admin
 
Posts: 215
Joined: Thu Aug 27, 2009 5:33 pm
Location: Germany


Return to Playing and Levels

Who is online

Users browsing this forum: No registered users and 1 guest